These estimates currently award up to 30% for videos of internal builds which is very different from our main page which requires features be working in the public alpha.
This is a very rudimentary system of measurement that hasn't received much in the way of refinement. It is structured guess, perhaps over time it may reveal the velocity on work being done to the foundational systems.
This page does not factor in work being kept under wraps, negative progress, or technical debt.
Estimate | Criteria |
---|---|
0% | Progress not covered |
10% | Progress talked about |
20% | Progress spoken about at length |
30% | Progress appears in video or internal demo |
40% | Feature accessible in specialist alpha |
50% | Feature accessible in live alpha |
60% | Feature starting to work and being iterated on |
70% | Feature working somewhat functional |
80% | Feature working reliably |
90% | Feature receiving final tweaks |
100% | Release ready |
Estimated Total Completion: 27% |
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Major Technical Systems (38%) |
Planetary Landing (60%) |
Planetary Exploration/Surface Combat (50%) |
Push/Pull and Grabby Hands (50%) |
Dynamic Instancing (10%) |
Universe Server (20%) |
General Gameplay Systems (33%) |
Economy (10%) |
Shopping (60%) |
Security/Reputation (50%) |
Insurance/Death (50%) |
Character Customization (50%) |
Communications/VOIP/Relays (20%) |
Encryption/Hacking (Unknown or less than 10%) |
Item ID/Stolen Item System (30%) |
Full Mobiglass Functionality (Inventory, news, etc) (50%) |
Hangar Layout Customization/Room System (70%) |
Public Transit (60%) |
Rescue/Recovery System (Unknown or less than 10%) |
In-Game Organization Functionality (Unknown or less than 10%) |
Full Health and Injury System With Mobility Effects (50%) |
Payment Sharing/Player UEC Transfer (Unknown or less than 10%) |
Role and Player Mechanics (19%) |
Salvage (Unknown or less than 10%) |
Trade (50%) |
Mining (50%) |
Bounty Hunting/Stasis (10%) |
Medical (Unknown or less than 10%) |
Science/Research (Unknown or less than 10%) |
Cartography/Jump Point Mapping (Unknown or less than 10%) |
Player-Controlled External Repair (Unknown or less than 10%) |
Space Station Ownership (Unknown or less than 10%) |
Racing Circuits/League (50%) |
Passenger Transport System (50%) |
AI (19%) |
Dynamic Behavior (Unknown or less than 10%) |
Generated Personalities (Unknown or less than 10%) |
Ship Crew (30%) |
Bartenders (50%) |
Doctors / Nurses (Unknown or less than 10%) |
Entertainers (Unknown or less than 10%) |
Sanitation Workers (Unknown or less than 10%) |
Shoppers / Tourists (50%) |
Vagrants / Vandals (Unknown or less than 10%) |
Ship Functionality (23%) |
Base Component System (20%) |
Power Shunting System (50%) |
CPU Resource System (10%) |
Shields/Damage Model (60%) |
Detailed Sensors/Scanning (30%) |
Ship Signatures/Emissions (Unknown or less than 10%) |
Cargo/Shipping (50%) |
Panel Access to Components/Internal Repair (Unknown or less than 10%) |
Component Tweaking/Tuning/Overclocking/Testing (Unknown or less than 10%) |
Electronic Warfare (Unknown or less than 10%) |
Jump Point Navigation/Interdiction (30%) |
Proper Multicrew Roles (10%) |
Fueling (20%) |
Docking and Carrier Systems (30%) |
Locking/Forced Entry (Unknown or less than 10%) |
Escape Pods (Unknown or less than 10%) |
Vehicles (70%) |
Semi-Customizable/Movable Displays/HUD/Buttons (50%) |
Ship/Fleet Command and Control (Unknown or less than 10%) |
First Person Functionality (30%) |
Cover/Vaulting/Mantling (30%) |
Personal Shields/Gadgets (30%) |