In 2012, Chris Roberts convinced 34,397 backers on Kickstarter to give his company $2,134,374 for a space simulation game "Star Citizen" with a Wing Commander style single player mode entitled "Squadron 42"
Much has been promised to backers over the course of the last 6 years. Expectations for the titles are stratospheric, bordering on outlandish; with Chris himself setting the tone.
StarCitizen Tracker is a good faith attempt to catalog public claims and commitments made by Cloud Imperium Games Corporation. It is intended to be useful and constructive for both fans and developers. In the absence of similar resources it exists because the need is great.
This is a crowdsourced endeavor. If you spot an inaccuracy, please submit it.
Accuracy Confidence:
Expectation | Actions |
---|---|
Mechanics: Not implemented Fuel scooping 1 | |
Mechanics: Not implemented Player housing 1 | |
Assets: Not implemented Character DNA blending 1 | |
Mechanics: Not implemented Tractor beam players 1 | |
Economy: Not implemented Realtime commodities 1 | |
Levels: Not implemented Single shard 1 2 3 4 | |
NPCs: Not implemented NPCs have their own lifestyles 1 2 | |
Ships: Not implemented Aegis Vulcan 1 | |
Economy: In alpha Dynamic inventory pricing 1 | |
Ships: Not implemented Tumbril Nova 1 2 | |
NPCs: Not implemented Cleaning and Mopping 1 2 | |
Mechanics: Not implemented Claim land 1 2 3 | |
Ships: Not implemented Aegis Hammerhead 1 | |
Ships: Not implemented Anvil U9C Hawk 1 | |
Ships: Not implemented Pioneer 1 | |
Mechanics: Not implemented Planetary settlement 1 | |
Mechanics: Not implemented Player structures 1 | |
Ships: Not implemented Origin X1 1 | |
Ships: Not implemented Origin 600 1 | |
Assets: Not implemented Customize and personalize mobiGlas (not on initial release) 1 | |
Mechanics: Not implemented Pooping 1 2 3 4 | |
Ships: Not implemented Aegis Eclipse 1 2 | |
Levels: Not implemented Procedural generation missions 1 | |
Ships: Completed Tumbril Cyclone 1 | |
Ships: Completed Xi'an Nox Kue 1 | |
Ships: Completed Drake Dragonfly 1 2 3 | |
Engine: Not implemented Thousands of players in the same area 1 2 3 4 | |
Promo: Broken Two or three big releases in 2017 1 2 3 4 5 | |
Ships: Not implemented Anvil Hurricane 1 | |
Mechanics: Not implemented Components intercommunication 1 | |
Ships: Not implemented MISC Razor 1 2 | |
Shop: Broken Cash sales only for new concept ships and top tier capital ships 1 2 | |
Ships: Not implemented RSI Polaris 1 | |
NPCs: Broken Leir III Sandworm 1 2 | |
Levels: Not implemented Handcrafted missions supplemented by algorithmic content 1 | |
Engine: Not implemented Unresticted view distance 1 | |
Mechanics: Not implemented Artist driven and procedurally enchanced eco systems 1 | |
Levels: Broken Runtime generation of planets 1 2 | |
Levels: In alpha Biomes 1 2 | |
Levels: Not implemented Biome edge blending 1 | |
Assets: Completed 3.0 patch - Day and night cycles 1 2 3 | |
Mechanics: Broken 3.0 patch - Increased mission complexity 1 2 | |
Economy: Broken 3.0 patch - Economy driven missions 1 | |
Mechanics: Not implemented 3.2 patch - Salvage 1 | |
Mechanics: Not implemented 3.2 patch - Repair missions 1 | |
Mechanics: Not implemented 3.2 patch - Mercenary covert operations 1 | |
Mechanics: Not implemented 3.2 patch - Mining | |
Mechanics: Not implemented 3.2 patch - Salvage | |
Mechanics: Not implemented 3.3 patch - Farming 1 | |
Mechanics: Not implemented 3.3 patch - Rescue 1 | |
Mechanics: Not implemented 4.0 patch - Travel to multiple Star Systems 1 | |
Mechanics: Not implemented 4.0 patch - Exploration and discovery 1 | |
Mechanics: Not implemented 4.0 patch - Science and research missions 1 | |
Levels: In alpha 3.0 patch - Expand the Stanton System 1 | |
Mechanics: In alpha 3.0 patch - Cargo Transport 1 | |
Mechanics: In alpha 3.1 patch - Quantum Interdiction 1 2 | |
Levels: Compromised 3.0 patch - Planetside module 1 2 3 | |
Levels: Completed 3.0 patch - Walk anywhere on planets and moons 1 | |
Levels: Completed 3.0 patch - Seamless planetary/lunar landing 1 | |
NPCs: Completed 3.0 patch - Immersive landing pad and traffic control from NPCs 1 | |
Mechanics: Broken 3.0 patch - Basic mining 1 2 | |
Mechanics: Broken 3.0 patch - Trading 1 2 | |
Mechanics: Broken 3.0 patch - Piracy 1 | |
Mechanics: Broken 3.0 patch - Mercenary 1 | |
Mechanics: Broken 3.0 patch - Bounty hunting 1 2 | |
NPCs: Broken 3.0 patch - Diverse NPC actions 1 2 3 4 | |
Mechanics: Broken 3.1 patch - Mining 1 2 3 | |
Mechanics: Broken 3.1 patch - Refining and Processing 1 2 | |
Mechanics: Broken 3.1 patch - Refueling 1 2 | |
Mechanics: Broken 3.1 patch - Escort 1 2 | |
Engine: Completed Incremental/Delta patcher 1 2 3 | |
Assets: Completed Clothing physics 1 2 | |
MoCap: Not implemented Animal motion capture 1 | |
Assets: Completed Xi’An Space Plant Official Stretch Goal 1 | |
Ships: Not implemented Esperia Blade 1 | |
Mechanics: Not implemented Visual representation of items in storage 1 | |
Mechanics: Not implemented Larger ships will not be able to unload cargo directly to stations/planets 1 | |
Mechanics: Not implemented Hazards for miners and salvagers 1 | |
Mechanics: Not implemented Some locations require the player to manually unload their cargo 1 | |
Mechanics: Not implemented Build reputation as a reliable cargo hauler 1 | |
Mechanics: Not implemented Autopilot for traveling from A to Z while the player walks around their ship 1 | |
NPCs: Not implemented NPC managers replace destroyed items and fix up player caused damage 1 | |
NPCs: Not implemented NPCs load and unload cargo 1 2 | |
Mechanics: Not implemented Farming 1 | |
Promo: Not implemented The Making of Star Citizen (Digital Book) 1 | |
Mechanics: Not implemented Interchangeable ship components 1 2 3 | |
NPCs: Not implemented Procedural birds and wildlife 1 | |
NPCs: Not implemented Procedural alien wildlife 1 | |
Levels: Not implemented Procedural ecosystems 1 | |
Levels: Not implemented Procedural weather 1 | |
Levels: In alpha Procedural massive play areas 1 | |
Mechanics: Not implemented Gunplay sliding 1 | |
Mechanics: Not implemented Gunplay cover 1 2 | |
Mechanics: Not implemented Gunplay vaulting 1 | |
Mechanics: Not implemented Gunplay mantling 1 | |
NPCs: Not implemented NPCs cover each other's movement 1 | |
NPCs: Not implemented NPCs understand their enviornment 1 | |
Mechanics: Broken Star Marine more tactical and lethal than Call of Duty 1 2 | |
Economy: Completed UEC purchasable with real money 1 | |
Engine: Completed Track IR Support 1 2 | |
Promo: Completed Khartu spacecraft model for players hangars 1 | |
Ships: Completed Aegis Sabre 1 | |
Mechanics: Not implemented Manage Space Stations Kickstarter Stretch Goal 1 | |
Economy: Broken Pirate insurance for questionably obtained ships 1 2 | |
Engine: Broken Oculus Rift support 1 2 3 4 5 6 7 8 | |
Mechanics: Not implemented Science pod 1 2 | |
Mechanics: Not implemented Service equipment and crew pod 1 2 | |
Mechanics: Not implemented Research pod 1 2 | |
Mechanics: Not implemented Fuel pod 1 2 | |
Engine: Not implemented Vulkan graphic engine support 1 2 | |
Engine: Not implemented DirectX 12 graphic engine support 1 2 3 | |
Mechanics: Not implemented Science Profession 1 | |
Mechanics: Not implemented Plants grow from seeds; require soil, water, and fertilizer 1 | |
Mechanics: Not implemented Lighting, radiation, temperature effect plants species differently 1 | |
Mechanics: Not implemented Scan the universe using infrared, visible, and gamma spectrum 1 2 | |
Mechanics: Not implemented Long range probes 1 | |
Mechanics: Not implemented Detect distant anomalies over time 1 | |
Mechanics: Not implemented Discover new navigation points of interest 1 | |
Mechanics: Not implemented Share or sell exploration data 1 | |
Mechanics: Not implemented Mining Profession 1 | |
Mechanics: Not implemented Asteroid fields containing ore 1 | |
Mechanics: Not implemented Hidden mining locations 1 | |
Mechanics: Not implemented Scanning asteroids 1 2 | |
Mechanics: Not implemented Complex mining gameplay 1 | |
Mechanics: Not implemented Asteroid tremors 1 | |
Mechanics: Not implemented Analytical Materials Processor 1 | |
Mechanics: Not implemented Cargo operator gameplay 1 2 | |
Mechanics: Not implemented Onboard refineries 1 | |
Mechanics: Not implemented Mining assistance provided by players and NPCs 1 | |
Mechanics: Not implemented Storage facilities 1 | |
Levels: Broken Deterministic procedural generation 1 | |
Levels: In alpha Nyx Landing Zone 1 2 | |
Promo: Broken Star Citizen HOTAS from Mad Catz 1 2 3 4 5 | |
NPCs: Not implemented 20 million AI agents 1 | |
Mechanics: Not implemented Interia for Players and NPCs 1 | |
Mechanics: Not implemented Squadron 42: Difficulty setting 1 | |
Assets: Not implemented Salvagable debris fields 1 | |
Mechanics: In alpha Multiple stations on multi-crew ships 1 2 3 | |
Mechanics: Not implemented Public Transportation System Official Stretch Goal 1 2 | |
Mechanics: Not implemented Prepare and deliver drinks on passenger flights 1 2 3 | |
Mechanics: Not implemented Service server blades 1 | |
Mechanics: Not implemented Diagnose and treat space illnesses 1 | |
Mechanics: Not implemented Contagions and epidemics 1 | |
Mechanics: Compromised Ship naming 1 2 3 | |
Assets: Not implemented Richer Storyline Kickstarter Stretch Goal 1 | |
Ships: Not implemented MISC Hull series Official Stretch Goal 1 | |
Levels: Not implemented Person of interest tracking 1 2 | |
Mechanics: Broken Ship signature spoofing 1 2 | |
Levels: Broken Astro Arena 1 2 | |
Levels: Broken Squadron 42: First episiode in 2015 1 2 | |
Ships: Not implemented RSI Orion Official Stretch Goal 1 | |
Mechanics: In alpha Shield management 1 | |
Mechanics: In alpha Energy management 1 | |
Levels: Completed Star Marine - Game Mode 1 | |
Levels: Completed Arena Commander - Game Mode 1 | |
Mechanics: Completed Weapon grouping 1 2 | |
Mechanics: Completed Arena Commander matchmaking 1 | |
Ships: Completed Anvil Gladiator Kickstarter Stretch Goal 1 | |
Ships: Completed Drake Cutlass Kickstarter Stretch Goal 1 | |
Ships: Completed Aegis Avenger 1 | |
Ships: Completed MISC Starfarer Kickstarter Stretch Goal 1 | |
Ships: Completed Mustang Official Stretch Goal 1 | |
Ships: Completed Aegis Gladius Official Stretch Goal 1 | |
Ships: Completed Drake Herald Official Stretch Goal 1 | |
Ships: Completed Xi'an Scout Official Stretch Goal 1 | |
Ships: Completed Drake Caterpillar Kickstarter Stretch Goal 1 | |
Shop: Completed Next Great Starship winner for sale 1 2 | |
Ships: Completed MISC Prospector 1 | |
Assets: Completed RSI Class II space suit Official Stretch Goal 1 | |
Shop: Completed Towel Official Stretch Goal 1 | |
Ships: Not implemented Anvil Carrack Official Stretch Goal 1 | |
Levels: Not implemented Large scale dynamic events 1 | |
Mechanics: Not implemented Schematic View 1 | |
Mechanics: Broken Squadron 42: Drop in drop out co-op 1 2 | |
Ships: Broken Flashfire specialty mount 1 2 | |
Ships: Not implemented UEE Javelin Kickstarter Stretch Goal 1 2 | |
NPCs: Not implemented Ingame Pets Official Stretch Goal 1 | |
Ships: Not implemented Genesis Starliner Official Stretch Goal 1 | |
Mechanics: Not implemented Enhanced Ship Modularity Official Stretch Goal 1 | |
Ships: Completed MISC Reliant Official Stretch Goal 1 2 | |
Ships: Completed Argo Multi Purpose Utility Vehicle (MPUV) 1 2 | |
Mechanics: Not implemented Sleeping 1 2 | |
Mechanics: Not implemented Eating 1 2 | |
Mechanics: Not implemented Showering 1 2 | |
Mechanics: Not implemented Tractor beam large physics objects 1 2 | |
Economy: In alpha Insurance policies 1 | |
Economy: Broken Fake hull IDs 1 2 3 4 5 | |
Assets: Not implemented Visual limb damage 1 | |
Mechanics: Not implemented Field medical devices 1 | |
Mechanics: In alpha Hurt, damaged, and ruined limb system 1 2 | |
Mechanics: Completed Bleed out system 1 | |
Ships: Not implemented Esperia Prowler Official Stretch Goal 1 2 | |
Mechanics: Compromised Weapons emit exactly from where barrel is pointing 1 2 3 4 | |
Levels: Not implemented Accurate planet models 1 | |
Assets: Not implemented Alien Languages Official Stretch Goal 1 2 3 4 | |
Mechanics: Not implemented External Repair Structure 1 | |
Ships: Completed Aegis Vanguard Official Stretch Goal 1 2 | |
Ships: Not implemented Anvil Crucible Official Stretch Goal 1 | |
Levels: Not implemented Prision Stations 1 | |
Promo: Broken Scope creep will not delay the project 1 2 | |
Mechanics: Not implemented Organization headquarters 1 | |
Ships: Completed Aegis Reclaimer Official Stretch Goal 1 | |
Mechanics: In alpha Spectator Mode in Arena Commander 1 2 | |
Ships: Not implemented MISC Endeavor Official Stretch Goal 1 2 3 | |
Ships: Not implemented Origin 890 Jump Official Stretch Goal 1 | |
Assets: Completed J-Span Cryo-Star Official Stretch Goal 1 2 | |
Mechanics: Not implemented Ship boarding 1 2 | |
NPCs: Not implemented Forms of fictional corruption within the PU 1 | |
Mechanics: Not implemented Cost of ships and numbers factored into frequency of ships in PU 1 | |
Mechanics: Not implemented 3D Voice chat 1 2 | |
Mechanics: Not implemented Escalating downtime between ship replacement by insurance if abused 1 | |
Mechanics: Not implemented Jump points of different sizes for different ships 1 | |
Mechanics: Not implemented Ship aging 1 | |
Ships: Completed RSI Ursa rover 1 2 3 | |
Mechanics: Not implemented Cargo weight 1 2 | |
Mechanics: Not implemented Designated planet-side combat areas with brawling 1 | |
Economy: Not implemented Economic disparity between systems 1 | |
Mechanics: Not implemented Wear and tear on all equipment 1 | |
Levels: Not implemented Jail & prisons 1 2 | |
Mechanics: Not implemented Varied laws and rules for different enviornments 1 | |
Mechanics: Not implemented First person combat on select lawless planets Official Stretch Goal 1 | |
Mechanics: Not implemented Missle targeting systems 1 | |
Mechanics: Not implemented Subtitles for alien languages 1 | |
Economy: Not implemented Private mission boards 1 | |
Mechanics: In alpha Different characteristics for each missle type 1 2 3 | |
Mechanics: Completed Audio queues for missile locking 1 | |
Mechanics: Not implemented Loaning out your ship to other players 1 | |
Assets: Not implemented Missle cruiser 1 | |
Mechanics: Completed Racing - Game Mode 1 | |
Mechanics: In alpha mobiGlas 1 2 3 | |
Mechanics: Not implemented Spying and changing appearance 1 | |
Promo: Broken The Next Great Starship conducted annually 1 | |
Mechanics: Completed Customizable controls and keybindings 1 | |
NPCs: Not implemented Space creatures 1 | |
Mechanics: Not implemented PvE Encounters 1 | |
Economy: Not implemented Transfer fees 1 | |
Levels: Not implemented Different starting planets 1 | |
Engine: Completed Third person camera 1 | |
Assets: Not implemented Accurate skybox 1 2 | |
Levels: Not implemented Black holes 1 | |
Levels: Not implemented Gas giants 1 | |
Mechanics: Not implemented Ship tuning and component overclocking 1 2 3 4 | |
Mechanics: Not implemented Ships models that change over the years and classic ships 1 | |
Mechanics: Not implemented Jump point discovery 1 | |
Mechanics: Not implemented Player named jump points 1 | |
Assets: Not implemented No sound in space preference setting 1 | |
Mechanics: Not implemented Plastic surgery 1 | |
Mechanics: Completed Use individual buttons and switches 1 | |
Mechanics: Broken Magnetic boots Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: Not implemented Customizable AI voices for different aspects of your ship 1 | |
Assets: Not implemented Squadron 42: Chris Roberts cameo 1 | |
Mechanics: Not implemented Cargo damage becomes item damage 1 | |
Promo: Not implemented Subscriptions maintained after release 1 | |
Mechanics: Not implemented Damage any item 1 | |
Mechanics: Not implemented G-suits 1 | |
Assets: Not implemented Repair crews 1 | |
Mechanics: Not implemented Separate keybind profiles 1 | |
Assets: Completed Different HUDs for different ships 1 2 3 | |
Mechanics: Not implemented Galactapedia 1 | |
Mechanics: Not implemented Space monsters 1 | |
Mechanics: Not implemented Electronic Warfare and Hacking 1 2 3 | |
Mechanics: Not implemented Hardcore flight sim controller support Kickstarter Stretch Goal 1 | |
NPCs: Not implemented Dynamic social interaction with NPCs 1 | |
Mechanics: Not implemented Cybernetic repair facilities 1 | |
Mechanics: Not implemented Loan mechanic 1 2 | |
Mechanics: Not implemented Pirate organizations 1 | |
Mechanics: Not implemented Conversation system 1 | |
Mechanics: Not implemented Body language 1 | |
Levels: Not implemented Accurately see large cities on planet surfaces 1 2 | |
Ships: Not implemented Aegis Redeemer 1 2 | |
Mechanics: Not implemented Shared organization hangars 1 | |
Mechanics: Not implemented Location for contributors' names to be found in the PU 1 | |
Levels: Not implemented Deep sky objects 1 | |
Mechanics: Not implemented Organization reputation system 1 2 | |
Assets: Not implemented In-game monument to subscribers 1 | |
Mechanics: Completed G-safe mode 1 | |
Mechanics: Broken Character collaboration with Warhorse Studios 1 2 | |
Promo: Completed Web based Known Universe Map Official Stretch Goal | |
Mechanics: Not implemented Player generated missions 1 2 | |
Mechanics: Not implemented Dogfighting module will have repair/refuel carriers 1 | |
Mechanics: Not implemented Exploration profession 1 | |
Mechanics: Not implemented Artifact hunting 1 | |
Mechanics: Not implemented Salvage mechanic Official Stretch Goal 1 | |
Mechanics: Not implemented Immersive in-game discovery of new alien race 1 | |
Shop: Compromised Nothing in-game you can only buy with real money 1 2 3 | |
Mechanics: Not implemented Updated Scanning Software Official Stretch Goal 1 | |
Promo: Not implemented Team reporting player driven events as in-fiction news 1 2 | |
Mechanics: Not implemented User generated content 1 | |
Mechanics: Not implemented Player designed ships 1 | |
Mechanics: Not implemented Ship-to-ship docking 1 2 3 | |
Mechanics: Not implemented Player run broadcasts 1 | |
Mechanics: Not implemented Meta-AI economy 1 2 | |
Mechanics: Not implemented Player or organization run medical facilities 1 | |
Mechanics: Not implemented Cyborg characters 1 | |
Mechanics: Not implemented Gravity zones 1 2 3 4 | |
Mods: Not implemented Mission building tool (not on initial release) 1 | |
Mechanics: Not implemented Player to player trading 1 | |
Levels: Not implemented Unregulated border worlds 1 | |
Mechanics: Not implemented Decompression 1 2 3 4 | |
Mechanics: Not implemented Ship Trade-in and buying used ships 1 | |
Levels: Not implemented Combined arms missions 1 | |
Assets: Not implemented Decals to decorate hull 1 2 | |
NPCs: Not implemented Give orders to NPCs 1 | |
Engine: In alpha Server authoritative 1 | |
Levels: In alpha Missions that span both space and ground 1 | |
Assets: Not implemented Hadesian Artifact Official Stretch Goal 1 | |
Mechanics: Not implemented Dangerous deep space evniornments 1 | |
Mechanics: Not implemented Enhanced boarding options Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: Not implemented Ship cleanliness and deterioration 1 2 3 | |
Mechanics: Not implemented Respawn button 1 | |
Assets: Not implemented Squadron 42: Fully voice acted 1 2 | |
Mechanics: Not implemented Revive wounded or incapacitated players 1 | |
Levels: In alpha Asteroid rings 1 2 | |
Mechanics: Completed Collision damage 1 | |
NPCs: Not implemented Bribe NPCs 1 | |
Mechanics: Not implemented Highlight camera 1 | |
Assets: Not implemented Titan Armor 1 2 3 | |
Assets: In alpha Light armor 1 2 | |
Assets: In alpha Medium Armor 1 2 | |
Ships: Not implemented Banu Merchantman Official Stretch Goal 1 | |
Mechanics: Not implemented Taxes within Organizations 1 2 | |
Mechanics: Not implemented Detailed navigation system 1 | |
Economy: Not implemented Landing fees 1 | |
Economy: Not implemented Trade tariffs 1 | |
Mechanics: Completed Detailed procedural ship destruction for large ships 1 | |
Mechanics: Not implemented Dynamic population count 1 | |
Engine: Completed Procedural Generation R&D Team Official Stretch Goal 1 | |
NPCs: Not implemented Hireable NPCs 1 2 3 | |
Mechanics: Not implemented Character aging 1 2 | |
Mechanics: Not implemented Character histories and/or ancestral trees 1 | |
Mechanics: In alpha Player Rating System 1 | |
Promo: Not implemented Observist Guide 1 2 3 | |
Mechanics: Broken In depth non-FTL communication 1 2 3 4 5 | |
Engine: Broken Linux Support 1 2 | |
NPCs: Not implemented Alien AI 1 2 | |
NPCs: Not implemented NPC AI 1 2 | |
Mechanics: Not implemented Booby traps and trackers for cargo and their pirate countermeasures 1 | |
Mechanics: Not implemented Command and Control Center 1 2 3 | |
Shop: Not implemented Squadron 42: Mission disks 1 | |
Assets: In alpha Omni Role Combat Armor Official Stretch Goal 1 | |
Mechanics: Not implemented Group mining operations 1 | |
Mechanics: Not implemented Organization infiltration 1 2 | |
Mechanics: Not implemented Asteroid voxels 1 2 | |
Mechanics: Not implemented Mineral refinement 1 | |
Mechanics: Not implemented Shareable star map locations 1 | |
Economy: Not implemented Player owned factories 1 | |
Mechanics: Not implemented Different types of cargo containers (tracking) 1 2 | |
Mechanics: Not implemented Different types of cargo containers (volume) 1 2 | |
Mechanics: Stagnant Benefits for ejecting from a ship about to explode 1 | |
Mechanics: Stagnant Wreckage as a navigational hazard 1 | |
Mechanics: Stagnant Rentable ships 1 | |
NPCs: Stagnant Varied NPC skills 1 | |
NPCs: Stagnant NPCs gain experience 1 | |
Mechanics: Stagnant Destroyed ships persist as derelicts and not despawn 1 | |
Mods: Stagnant Player designed outfits 1 | |
Engine: Completed Take advantage of multi-core processors 1 | |
Promo: Completed Players test the alpha version 1 | |
Mechanics: Stagnant In-game voice communication 1 2 3 4 5 6 | |
Economy: Stagnant Player influenced politics 1 | |
Mechanics: Stagnant Vote for in game politicians 1 | |
Mechanics: Completed Seemlessly fly from space to planet surface (not on initial release) 1 2 | |
Mechanics: Stagnant EVA ship repair 1 | |
Mechanics: Stagnant Bounty hunting system 1 2 3 | |
Mechanics: In alpha Wreck exploration 1 2 | |
Mechanics: Stagnant Engine Tuning Kit Official Stretch Goal 1 | |
Assets: Stagnant Explorer-class mobiGlas Rig Official Stretch Goal 1 2 | |
Mechanics: Stagnant Tractor beams 1 2 3 | |
Mechanics: Stagnant Immersive transfer of cargo to ships hold 1 2 | |
Mechanics: Stagnant Elaborate matchmaking criteria 1 | |
NPCs: Stagnant Retired characters persist as NPCs 1 | |
Mechanics: In alpha Intelligent Flight Control System (IFCS) 1 | |
Promo: Completed Bug tracking feedback system 1 2 | |
Mechanics: Stagnant Inertia on objects not anchored down 1 2 3 | |
Mechanics: Stagnant Keep a failed boarders ship 1 | |
Mechanics: Stagnant Organization shared Assets 1 | |
NPCs: Stagnant NPCs prevent organization conflict in safe zones 1 | |
Mechanics: Stagnant Beam weapons for larger ships 1 | |
Mechanics: Stagnant Relay radar information to C&C Center 1 | |
Mechanics: Stagnant Banu ports and stations for trading etc 1 | |
Mechanics: Stagnant Player owned business 1 | |
Mechanics: Stagnant Parking smaller ships in the Idris 1 2 | |
Mechanics: Stagnant Ships relay radar data to each other 1 | |
Levels: Stagnant Alien Spaceports 1 | |
Levels: Not implemented Entire Alien areas mapped out (not on initial release) 1 | |
Mechanics: Stagnant Transporting NPCs 1 | |
Assets: Stagnant Added content after final release 1 | |
Assets: Stagnant Graphical updates after final release 1 | |
Levels: In alpha Spaceports 1 2 | |
Mechanics: Completed Manned turrets 1 2 | |
Mechanics: Completed Unmanned turrets 1 | |
Engine: Broken Support for Enhanced Subpixel Morphological Antialiasing (SMAA) 1 2 3 | |
NPCs: Stagnant Immersive haggling with NPCs 1 | |
Mechanics: Stagnant Stellar cartography room Official Stretch Goal 1 | |
Mechanics: Stagnant Players won't always be able to run from combat 1 | |
NPCs: Stagnant Immersive buying of ships 1 | |
Mechanics: Stagnant Stock Market 1 | |
Mechanics: Stagnant Organization bank accounts 1 | |
Mechanics: Stagnant Level restrictions masked by licences and real world barriers 1 2 | |
Assets: Stagnant Procedurally generated asteroid fields 1 | |
Mechanics: In alpha 3D Starmap inside ships 1 2 | |
Promo: Completed CIG will not ask Youtube to take down Star Citizen related videos 1 | |
Mechanics: Stagnant Playing as another alien race 1 2 | |
Mechanics: Stagnant Single player expansion: play as an alien 1 | |
NPCs: Stagnant Highly interactive NPCs 1 2 | |
Mechanics: In alpha Job or Contract System 1 | |
Mechanics: Stagnant Character ratings factored into mission system 1 | |
Mechanics: Stagnant Tell ships to drop cargo 1 | |
NPCs: Stagnant Randomly generated personalities for NPCs 1 | |
NPCs: Stagnant Request assistance from NPC ships 1 | |
Mechanics: In alpha Ship subsystem energy manipulation 1 2 3 | |
Mechanics: Completed Some ships have artificial gravity 1 2 3 4 | |
Mechanics: Stagnant Short range voice communication and ship hailing 1 2 3 | |
Mechanics: Stagnant Shuttles for larger ships to interact with stations and planets 1 | |
Mechanics: Stagnant Dangerous and dynamic Jump Points 1 2 3 4 5 | |
Assets: Stagnant Squadron 42: short funerals for fallen wingmen 1 | |
Mechanics: Stagnant Ground Stealth 1 2 | |
Mechanics: Stagnant Stealth takedowns 1 2 3 | |
Promo: Stagnant Ship specific Manuals | |
Mechanics: Stagnant Manned Maneuvering Unit 1 2 | |
NPCs: Stagnant Vanduul in persistant universe | |
Mechanics: In alpha Constellation multicrew 1 2 3 | |
Promo: Compromised RSI Museum Kickstarter Stretch Goal 1 2 3 | |
Engine: Completed Enhanced Alpha (Regional Servers) Official Stretch Goal 1 | |
Mechanics: Completed Dogfighting module - Game Mode 1 | |
Mechanics: Completed G-Force effects and safety systems 1 | |
Promo: Completed Retaliator Commercial Official Stretch Goal 1 | |
Promo: Completed Dogfighting manual 1 | |
Promo: Completed Revamp of RSI front page 1 | |
Assets: Completed Celebrity voice-acting 1 | |
Assets: Completed Laser pistols Official Stretch Goal 1 | |
Engine: Completed Double precision for CryEngine 1 | |
Levels: Completed Planet day/night cycle 1 2 | |
Ships: Completed Origin M50 Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Co-Op in Arena Commander when bigger ships are added 1 | |
Levels: Completed Arena Commander starts as 20 cubic kilometers 1 | |
Assets: Completed More weapons available when Arena Commander comes available 1 | |
Mechanics: Broken Chat shared between Hangar and transfer to Arena Commander 1 | |
NPCs: Stagnant Hired NPCs can fly in your wing 1 | |
NPCs: Stagnant Hired NPCs can man your ship 1 2 | |
Mechanics: In alpha Realistic ship damage 1 2 3 4 | |
Engine: Completed Arena Commander to use multiplayer backend 1 | |
Engine: Broken Angle penetration damage 1 | |
Mechanics: Stagnant Radar shadow a feature of detecting and identifying other ships 1 | |
Mechanics: Stagnant PvP slider taken into matchmaking criteria 1 2 3 4 | |
Promo: In alpha CIG is 100% focused on Star Citizen and will not start any other projects 1 2 | |
Mechanics: Completed Edit loadout between Arena Commander matches 1 2 | |
Mechanics: Completed Planetside module (ArcCorp) is next after Dogfighting module 1 2 3 4 | |
Levels: Stagnant Squadron 42: Enhanced Mission Design Official Stretch Goal 1 | |
Levels: Stagnant Tamsa System Official Stretch Goal 1 | |
Levels: Stagnant Tanga System Official Stretch Goal 1 | |
Levels: Stagnant Cano System Official Stretch Goal 1 | |
Levels: Stagnant UDS-2943-01-22 System Official Stretch Goal 1 | |
Levels: Stagnant Kabal System Official Stretch Goal 1 | |
Levels: Stagnant Oretani System Official Stretch Goal 1 | |
Engine: Broken Support for AMD's Mantle API 1 2 | |
Promo: In alpha Be the Best Damn Space Sim Ever (BDSSE) 1 2 | |
Ships: Completed Anvil Hornet 1 2 | |
Assets: Stagnant Enhanced Capital Ship Systems (Multiple Players required for operation) 1 | |
NPCs: Stagnant Customizable NPC crew 1 | |
Promo: Completed Move Wingman out of the basement. (Move Austin team to larger office) Official Stretch Goal 1 2 | |
Mechanics: Stagnant Ship upgrade package containing an engine modifier Kickstarter Stretch Goal 1 2 | |
Promo: Stagnant Jane’s Fighting Ships style manual Official Stretch Goal 1 | |
Ships: Completed Drake Buccaneer 1 2 3 | |
Mechanics: Broken Hull breaches 1 2 3 4 | |
Ships: Stagnant Battlecruiser ship class Kickstarter Stretch Goal 1 | |
Promo: Stagnant 42-page Upgrade Handbook (pdf) Official Stretch Goal 1 | |
Ships: Stagnant Pegasus (Escort Carrier) Official Stretch Goal 1 2 | |
Levels: Stagnant Fourth landout option on Earth Official Stretch Goal 1 | |
Promo: Broken Behind the Scenes of Star Citizen (Professional feature length documentary) Official Stretch Goal 1 | |
Assets: Stagnant Tiber system Official Stretch Goal 1 | |
Ships: Stagnant RSI Idris Kickstarter Stretch Goal 1 2 | |
Engine: In alpha Accurate physics system 1 2 3 4 | |
Levels: Stagnant Odin System Official Stretch Goal 1 | |
Levels: Stagnant Tyrol System Official Stretch Goal 1 | |
Levels: Stagnant Kellog System Official Stretch Goal 1 | |
Levels: Stagnant Goss System Official Stretch Goal 1 | |
Levels: Stagnant Orion System Official Stretch Goal 1 | |
Levels: Stagnant Ellis System Official Stretch Goal 1 | |
Levels: Stagnant Cathcart System Official Stretch Goal 1 | |
Levels: Stagnant Tal System Official Stretch Goal 1 | |
Levels: Stagnant Geddon System Official Stretch Goal 1 | |
Levels: Stagnant Chronos System Official Stretch Goal 1 | |
Assets: Stagnant Female player character 1 2 3 4 | |
MoCap: Completed Capture Backers faces for ingame characters Official Stretch Goal 1 2 3 4 5 6 7 | |
MoCap: Completed Build own motion capture studio Official Stretch Goal 1 2 | |
MoCap: Completed Squadron 42: Capture faces for characters Official Stretch Goal 1 | |
Mechanics: Stagnant Invite other players to Hangar 1 | |
Levels: Stagnant First landout option on Earth (New York) Official Stretch Goal 1 2 3 | |
Levels: Stagnant Second landout option on Earth (Moscow) Official Stretch Goal 1 2 | |
Levels: Stagnant Third landout option on Earth (Shanghai) Official Stretch Goal 1 2 | |
Promo: Stagnant Shroud of the Avatar Crossbow Official Stretch Goal 1 2 | |
Assets: Stagnant Exclusive Record Breaker ship skin | |
MoCap: Stagnant Real-time facial motion capture for ingame avatar animation (Live Driver/FaceOverIP) 1 2 3 | |
Assets: Stagnant Kr’Thak (Alien Race) Kickstarter Stretch Goal 1 | |
Ships: Stagnant Bengal carrier Kickstarter Stretch Goal 1 2 3 | |
Promo: Completed Never relinquish full creative control 1 2 | |
NPCs: Stagnant Asset inheritance 1 | |
Ships: Completed RSI Constellation 1 2 | |
Mechanics: Stagnant Hibernation Mode Official Stretch Goal 1 2 | |
Ships: Stagnant Kruger Archimedes 1 | |
Promo: Completed Wingman's Hangar (webcasts) Kickstarter Stretch Goal 1 2 | |
Ships: Completed RSI Auora 1 | |
Ships: Completed Origin 300 1 2 | |
Ships: Completed Vanduul Scythe&Glaive 1 | |
Ships: Completed MISC Freelancer 1 | |
Ships: Completed Kruger Merlin 1 | |
Ships: Completed Xi'an Khartu 1 | |
Ships: Completed Anvil Terrapin 1 2 3 | |
Shop: Stagnant Star Citizen novella written by Dave Haddock 1 | |
Shop: Stagnant Spaceship shaped USB stick 1 | |
Shop: Stagnant 42 page book “Squadron 42 Manual” (Hardback) 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (digital) 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (Hardback) 1 | |
Promo: Compromised No Subscriptions 1 | |
Shop: Completed Full color map of the game universe 1 | |
Promo: Broken Online or Offline play 1 | |
Engine: Broken Drop in co-op play 1 | |
Mods: Broken Modable multiplayer 1 | |
Promo: Broken No Pay to Win 1 2 3 4 5 | |
Mods: Broken Engineering manual for modders (Hardback) 1 | |
Promo: Stagnant Build the game backers are dreaming of 1 | |
Promo: Completed No publisher 1 | |
Mechanics: Stagnant Increased ship customization 1 2 | |
Mechanics: Stagnant Squadron 42: 50 Missions Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Additional base type: Alien derelict Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Vanduul trading post Kickstarter Stretch Goal 1 2 | |
Mods: Stagnant Professional mod tools provided free Kickstarter Stretch Goal 1 2 3 | |
Levels: Stagnant Additional base type: Smuggler's asteroid Kickstarter Stretch Goal 1 | |
Ships: Completed Aegis Retaliator Kickstarter Stretch Goal | |
Promo: Completed Start with additional credits Kickstarter Stretch Goal | |
Mechanics: Stagnant Drag other players 1 2 | |
Assets: Stagnant Squadron 42: Celebrity voice-acting Kickstarter Stretch Goal 1 | |
Assets: Stagnant Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters Kickstarter Stretch Goal 1 2 | |
Assets: Stagnant Build professional sound studio Official Stretch Goal 1 2 | |
Economy: Stagnant In-depth economy | |
Levels: Stagnant Exclusive star system for pre-launch backers Official Stretch Goal | |
Assets: Stagnant Full orchestral music sound track Kickstarter Stretch Goal 1 | |
Levels: Stagnant Squadron 42: Mission disk "Behind Enemy Lines" available for free to all backers upon release Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Tablet companion application Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: Stagnant Fly from space to planet as a cinematic 1 2 3 | |
Promo: Completed Regular community updates Kickstarter Stretch Goal | |
Mechanics: Completed 6 Degrees of Freedom 1 | |
MoCap: Completed Professional motion capture shoot 1 | |
Mechanics: Completed Using inertia for flight rather than burning fuel all the time 1 2 3 | |
Mechanics: Broken Star Citizens will receive access to the Squadron 42 campaign (18 months) Kickstarter Stretch Goal 1 | |
Mechanics: Broken Star Citizens will receive access to the Star Citizen universe for online persistent play (30 months) Kickstarter Stretch Goal 1 | |
Levels: Broken 100 Star Systems to explore on launch Kickstarter Stretch Goal 1 2 3 4 5 | |
Mechanics: Stagnant Capture asteroid bases 1 | |
Mechanics: Stagnant Capture bigger ships 1 2 | |
Mechanics: Stagnant Capture derelict bases 1 2 | |
Mechanics: Stagnant Individual ship components damage states 1 2 3 4 | |
Economy: In alpha Trade 1 2 3 | |
Economy: Stagnant Crafting 1 2 | |
Economy: Stagnant Supply and Demand 1 | |
Mechanics: Stagnant Private real estate 1 2 3 | |
Economy: Completed Only one ingame currency 1 | |
Promo: Completed Monthly Town Hall Q&A with Chris Roberts Kickstarter Stretch Goal | |
Assets: Stagnant Cruiser ship class Kickstarter Stretch Goal | |
Assets: Stagnant Class I Repair Bot Kickstarter Stretch Goal 1 2 3 4 | |
Mechanics: Stagnant Exploration 1 2 | |
Promo: Broken LifeTime Insurance (LTI) limited to kickstarter backers 1 2 3 4 | |
Engine: Broken Player hosted private servers 1 2 3 4 5 6 | |
Promo: Broken More funds will ensure delivery of functionality sooner rather than later 1 2 3 4 |