In 2012, Chris Roberts went on Kickstarter with his pitch for a space simulation game "Star Citizen" and a Wing Commander style single player mode entitled "Squadron 42"
Much has been promised to backers over the course of the last years. Expectations for the titles are stratospheric, bordering on outlandish; with Chris himself setting the tone.
StarCitizen Tracker is a good faith attempt to catalog public claims and commitments made by Cloud Imperium Games Corporation. It is intended to be useful and constructive for both fans and developers. In the absence of similar resources it exists because the need is indeed great.
This is a crowdsourced endeavor. If you spot an inaccuracy, please submit it.
Accuracy Confidence:
Expectation | Actions |
---|---|
Mechanics: Completed Player interdiction 1 2 3 | |
Mechanics: Not implemented Mines in space 1 2 | |
Mechanics: Not implemented Different types of shields 1 | |
Assets: In alpha Underground caves 1 | |
Assets: Not implemented American sign language annimations 1 | |
Mechanics: Not implemented Zero Gravity Push/Pull 1 | |
Mechanics: Not implemented Mission sharing 1 | |
Promo: Not implemented Prepurchase ship customization 1 | |
Mechanics: Not implemented Realistic ammo and magazine management 1 | |
Levels: Not implemented Procedural mountains 1 | |
Levels: Not implemented Procedural abysses 1 | |
Levels: Completed Trains 1 | |
Mechanics: Not implemented Gene splicing 1 2 | |
Mechanics: Not implemented Planets orbit around their star 1 | |
Levels: In alpha Oceans and bodies of water 1 | |
Mechanics: In alpha Scanning 1 2 3 | |
Mechanics: Not implemented Minigames 1 | |
Mechanics: Not implemented Holo Chess 1 2 | |
Mechanics: Not implemented Air managment systems 1 | |
Mechanics: Not implemented Swimming 1 | |
Mechanics: Not implemented Fuel scooping 1 | |
Mechanics: Not implemented Player housing 1 | |
Assets: Completed Character DNA blending 1 | |
Mechanics: Not implemented Tractor beam players 1 | |
Economy: Not implemented Realtime commodities 1 | |
Mechanics: Not implemented Security monitoring devices 1 | |
Mechanics: Not implemented Remote cameras 1 | |
NPCs: Not implemented NPC security patrols 1 | |
Mechanics: Not implemented Automated drones 1 | |
Levels: Not implemented Single shard 1 2 3 4 5 6 | |
NPCs: Not implemented NPCs have their own lifestyles 1 2 | |
Mechanics: Not implemented Mission sharing 1 | |
Levels: Not implemented Procedurally generated cities 1 | |
Economy: In alpha Dynamic inventory pricing 1 | |
NPCs: Not implemented Cleaning and Mopping 1 2 | |
Mechanics: Not implemented Claim land 1 2 3 | |
Mechanics: Not implemented Player structures 1 | |
Mechanics: Not implemented Planetary settlement 1 | |
Assets: Not implemented Customize and personalize mobiGlas (not on initial release) 1 | |
Mechanics: Not implemented Pooping 1 2 3 4 5 6 | |
Levels: In alpha Procedural generation missions 1 2 | |
Promo: Broken Two or three big releases in 2017 1 2 3 4 5 | |
Engine: Not implemented Thousands of players in the same area 1 2 3 4 5 | |
Mechanics: Not implemented Components intercommunication 1 2 | |
Shop: Broken Cash sales only for new concept ships and top tier capital ships 1 2 | |
NPCs: Broken Leir III Sandworm 1 2 3 4 | |
Engine: Not implemented Unresticted view distance 1 | |
Levels: Broken Runtime generation of planets 1 2 | |
Levels: Not implemented Handcrafted missions supplemented by algorithmic content 1 | |
Mechanics: Not implemented Artist driven and procedurally enchanced eco systems 1 | |
Levels: In alpha Biomes 1 2 | |
Levels: Not implemented Biome edge blending 1 | |
Mechanics: Not implemented Increased mission complexity 1 2 | |
Economy: Not implemented Economy driven missions 1 | |
Assets: Completed Day and night cycles 1 2 3 | |
Levels: Completed Walk anywhere on planets and moons 1 | |
Mechanics: Not implemented Travel to multiple Star Systems 1 | |
Mechanics: In alpha Trading mechanics 1 2 | |
Levels: Completed Seamless planetary/lunar landing 1 | |
Mechanics: Not implemented Science and research missions 1 | |
Mechanics: Not implemented Rescue operations 1 | |
Mechanics: Not implemented Repair missions 1 | |
Mechanics: In alpha Refueling mechanics 1 2 | |
Mechanics: In alpha Quantum interdiction 1 2 | |
Levels: Compromised Planetside module 1 2 3 | |
Mechanics: Not implemented Ore refining and processing mechanics 1 2 | |
Mechanics: Not implemented Mercenary mechanics 1 | |
Mechanics: Not implemented Mercenary covert operations 1 | |
NPCs: Completed Immersive landing pad and traffic control from NPCs 1 | |
Role: Not implemented Farming career path 1 2 | |
Mechanics: Not implemented Exploration and discovery 1 | |
Mechanics: Not implemented Escort mechanics 1 2 | |
NPCs: Not implemented Diverse NPC actions 1 2 3 4 | |
Mechanics: In alpha Cargo transport 1 | |
Engine: Completed Incremental/Delta patcher 1 2 3 | |
Assets: Completed Clothing physics 1 2 | |
MoCap: Not implemented Animal motion capture 1 | |
Assets: Completed Xi’An Space Plant Official Stretch Goal 1 | |
Mechanics: Not implemented Visual representation of items in storage 1 | |
Mechanics: Not implemented Some locations require the player to manually unload their cargo 1 | |
Mechanics: Not implemented NPCs track player's reliability or reputation 1 | |
NPCs: Not implemented NPCs load and unload cargo 1 2 | |
NPCs: Not implemented NPC managers replace destroyed items and fix up player caused damage 1 | |
Mechanics: Not implemented Larger ships will not be able to unload cargo directly to stations/planets 1 | |
Mechanics: Not implemented Hazards for miners and salvagers 1 2 | |
Mechanics: In alpha Autopilot for traveling from A to Z while the player walks around their ship 1 | |
Mechanics: Not implemented Agriculture 1 | |
Mechanics: Not implemented Interchangeable ship components 1 2 3 4 5 | |
Levels: Not implemented Procedural weather 1 2 3 | |
Levels: In alpha Procedural massive play areas 1 | |
Levels: Not implemented Procedural ecosystems 1 2 3 | |
NPCs: Not implemented Procedural birds and wildlife 1 | |
NPCs: Not implemented Procedural alien wildlife 1 | |
Mechanics: Not implemented Gunplay vaulting 1 | |
Mechanics: Not implemented Gunplay sliding 1 | |
Mechanics: Not implemented Gunplay mantling 1 | |
Mechanics: Not implemented Gunplay cover 1 2 3 | |
NPCs: Not implemented NPCs understand their enviornment 1 | |
NPCs: Not implemented NPCs cover each other's movement 1 | |
Mechanics: Broken Star Marine more tactical and lethal than Call of Duty 1 2 | |
Economy: Completed UEC purchasable with real money 1 | |
Engine: Completed Track IR Support 1 2 3 | |
Promo: Completed Khartu spacecraft model for players hangars 1 | |
Mechanics: Not implemented Manage Space Stations Kickstarter Stretch Goal 1 | |
Economy: Broken Pirate insurance for questionably obtained ships 1 2 | |
Promo: Not implemented Mark Hamill on the poster 1 | |
Levels: Not implemented Squadron 42: Episode two 1 2 | |
Levels: Not implemented Squadron 42: Episode three 1 2 | |
Levels: Not implemented Squadron 42: Episode one 1 2 3 | |
Engine: Broken Oculus Rift support 1 2 3 4 5 6 7 8 | |
Mechanics: Not implemented Service equipment and crew pod 1 2 | |
Mechanics: Not implemented Science pod 1 2 | |
Mechanics: Not implemented Research pod 1 2 | |
Mechanics: Not implemented Fuel pod 1 2 | |
Engine: Not implemented Vulkan graphic engine support 1 2 3 | |
Mechanics: Not implemented Storage facilities 1 | |
Mechanics: Not implemented Share or sell exploration data 1 | |
Mechanics: Not implemented Science Profession 1 | |
Mechanics: Not implemented Scanning asteroids 1 2 3 | |
Mechanics: Not implemented Scan the universe using infrared, visible, and gamma spectrum 1 2 | |
Mechanics: Not implemented Plants grow from seeds; require soil, water, and fertilizer 1 | |
Mechanics: Not implemented Onboard refineries 1 | |
Mechanics: In alpha Mining profession 1 2 3 4 | |
Mechanics: Not implemented Mining assistance provided by players and NPCs 1 | |
Mechanics: Not implemented Long range probes 1 | |
Mechanics: Not implemented Lighting, radiation, temperature effect plants species differently 1 | |
Mechanics: Not implemented Hidden mining locations 1 | |
Mechanics: Not implemented Discover new navigation points of interest 1 | |
Engine: Not implemented DirectX 12 graphic engine support 1 2 3 | |
Mechanics: Not implemented Detect distant anomalies over time 1 | |
Mechanics: Not implemented Complex mining gameplay 1 2 3 | |
Mechanics: Not implemented Cargo operator gameplay 1 2 | |
Mechanics: Not implemented Asteroid tremors 1 | |
Mechanics: Not implemented Asteroid fields containing ore 1 2 3 4 | |
Mechanics: Not implemented Analytical Materials Processor 1 | |
Levels: Broken Deterministic procedural generation 1 | |
Levels: In alpha Nyx Landing Zone 1 2 | |
Promo: Broken Star Citizen HOTAS from Mad Catz 1 2 3 4 5 | |
Mechanics: Stagnant Squadron 42: Difficulty setting 1 | |
Assets: Stagnant Salvagable debris fields 1 | |
Mechanics: In alpha Multiple stations on multi-crew ships 1 2 3 | |
Mechanics: Stagnant Interia for Players and NPCs 1 | |
NPCs: Stagnant 20 million AI agents 1 | |
Mechanics: Stagnant Service server blades 1 2 | |
Mechanics: Stagnant Prepare and deliver drinks on passenger flights 1 2 3 4 | |
Mechanics: Stagnant Passenger space transportation Official Stretch Goal 1 2 | |
Mechanics: Stagnant Diagnose and treat space illnesses 1 2 | |
Mechanics: Stagnant Contagions and epidemics 1 | |
Mechanics: Compromised Ship naming 1 2 3 | |
Assets: Stagnant Richer Storyline Kickstarter Stretch Goal 1 | |
Levels: Stagnant Person of interest tracking 1 2 | |
Levels: Stagnant Squadron 42: 60 missions 1 | |
Levels: Stagnant Squadron 42: 70 missions 1 | |
Levels: Stagnant Squadron 42: 20 hours of gameplay 1 | |
Mechanics: Broken Ship signature spoofing 1 2 | |
Levels: Broken Squadron 42: First episiode in 2015 1 2 | |
Levels: Broken Astro Arena 1 2 | |
Mechanics: In alpha Shield management 1 2 | |
Mechanics: In alpha Energy management 1 | |
Mechanics: Completed Weapon grouping 1 2 | |
Levels: Completed Star Marine - Game Mode 1 | |
Assets: Completed RSI Class II space suit Official Stretch Goal 1 | |
Shop: Completed Next Great Starship winner for sale 1 2 | |
Mechanics: Completed Arena Commander matchmaking 1 | |
Levels: Completed Arena Commander - Game Mode 1 | |
Shop: Completed Towel Official Stretch Goal 1 | |
Mechanics: Stagnant Schematic View 1 | |
Levels: Stagnant Large scale dynamic events 1 2 | |
Mechanics: Broken Squadron 42: Drop in drop out co-op 1 2 | |
Promo: Broken Flashfire specialty mount 1 2 | |
NPCs: Stagnant Ingame Pets Official Stretch Goal 1 | |
Mechanics: Stagnant Enhanced Ship Modularity Official Stretch Goal 1 | |
Mechanics: Stagnant Tractor beam large physics objects 1 2 3 4 | |
Mechanics: Stagnant Sleeping 1 2 3 | |
Mechanics: Stagnant Showering 1 2 3 | |
Mechanics: Stagnant Eating 1 2 3 | |
Mechanics: Stagnant Eat and Drink 1 2 | |
Economy: In alpha Insurance policies 1 2 3 | |
Economy: Broken Fake hull IDs 1 2 3 4 5 | |
Assets: Stagnant Visual limb damage 1 | |
Mechanics: In alpha Hurt, damaged, and ruined limb system 1 2 3 | |
Mechanics: Stagnant Field medical devices 1 2 | |
Mechanics: Completed Bleed out system 1 | |
Mechanics: Compromised Weapons emit exactly from where barrel is pointing 1 2 3 4 | |
Assets: Stagnant Alien Languages Official Stretch Goal 1 2 3 4 | |
Levels: Completed Accurate planet models 1 2 | |
Mechanics: Stagnant External Repair Structure 1 2 | |
Levels: Stagnant Prision Stations 1 | |
Promo: Broken Scope creep will not delay the project 1 2 | |
Mechanics: Stagnant Organization headquarters 1 | |
Mechanics: In alpha Spectator Mode in Arena Commander 1 2 | |
Assets: Completed J-Span Cryo-Star Official Stretch Goal 1 2 | |
Mechanics: Stagnant Ship boarding 1 2 | |
Mechanics: Stagnant Jump points of different sizes for different ships 1 2 | |
NPCs: Stagnant Forms of fictional corruption within the PU 1 | |
Mechanics: Stagnant Escalating downtime between ship replacement by insurance if abused 1 2 | |
Mechanics: Stagnant Cost of ships and numbers factored into frequency of ships in PU 1 | |
Mechanics: Completed 3D Voice chat 1 2 3 | |
Mechanics: Stagnant Ship aging 1 | |
Mechanics: Stagnant Wear and tear on all equipment 1 2 3 4 | |
Mechanics: Stagnant Varied laws and rules for different enviornments 1 | |
Levels: Stagnant Jail & prisons 1 2 3 4 | |
Economy: Stagnant Economic disparity between systems 1 | |
Mechanics: Stagnant Designated planet-side combat areas with brawling 1 | |
Mechanics: Stagnant Cargo weight 1 2 | |
Mechanics: Stagnant First person combat on select lawless planets Official Stretch Goal 1 | |
Mechanics: Stagnant Subtitles for alien languages 1 | |
Economy: Stagnant Private mission boards 1 | |
Mechanics: Stagnant Missle targeting systems 1 | |
Mechanics: In alpha Different characteristics for each missle type 1 2 3 | |
Mechanics: Completed Audio cues for missile locking 1 | |
Assets: In alpha Missle cruiser 1 | |
Mechanics: Stagnant Loaning out your ship to other players 1 | |
Mechanics: Completed Racing - Game Mode 1 | |
Mechanics: In alpha mobiGlas 1 2 3 | |
Mechanics: Stagnant Spying and changing appearance 1 | |
Promo: Broken The Next Great Starship conducted annually 1 | |
Mechanics: Completed Customizable controls and keybindings 1 | |
NPCs: Stagnant Space creatures 1 | |
Mechanics: Stagnant PvE Encounters 1 | |
Economy: Stagnant Transfer fees 1 | |
Engine: Completed Third person camera 1 | |
Levels: Stagnant Different starting planets 1 | |
Levels: Stagnant Gas giants 1 | |
Levels: Stagnant Black holes 1 | |
Assets: Stagnant Accurate skybox (Constellations) 1 2 | |
Assets: Stagnant See cities from space 1 2 | |
Assets: Stagnant See pollution from space 1 2 | |
Mechanics: Stagnant Ships models that change over the years and classic ships 1 | |
Mechanics: Stagnant Ship tuning and component overclocking 1 2 3 4 | |
Mechanics: Stagnant Player named jump points 1 | |
Mechanics: Stagnant Jump point discovery 1 | |
Mechanics: Completed Use individual buttons and switches 1 | |
Mechanics: Stagnant Plastic surgery 1 | |
Assets: Stagnant No sound in space preference setting 1 | |
Mechanics: Broken Magnetic boots Kickstarter Stretch Goal 1 2 3 4 | |
Assets: Stagnant Squadron 42: Chris Roberts cameo 1 | |
Mechanics: Stagnant Customizable AI voices for different aspects of your ship 1 | |
Promo: Stagnant Subscriptions maintained after release 1 | |
Mechanics: Stagnant Damage any item 1 | |
Mechanics: Stagnant Cargo damage becomes item damage 1 | |
Mechanics: Stagnant Separate keybind profiles 1 | |
Assets: Stagnant Repair crews 1 2 | |
Mechanics: Stagnant G-suits 1 | |
Assets: Completed Different HUDs for different ships 1 2 3 | |
Mechanics: Stagnant Space monsters 1 | |
Mechanics: Stagnant Galactapedia 1 | |
Mechanics: Stagnant Hardcore flight sim controller support Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Electronic Warfare and Hacking 1 2 3 | |
Mechanics: Stagnant Pirate organizations 1 | |
Mechanics: Stagnant Loan mechanic 1 2 | |
NPCs: Stagnant Dynamic social interaction with NPCs 1 | |
Mechanics: Stagnant Cybernetic repair facilities 1 | |
Mechanics: Stagnant Conversation system 1 | |
Mechanics: Stagnant Body language 1 | |
Levels: Stagnant Accurately see large cities on planet surfaces 1 2 | |
Mechanics: Stagnant Shared organization hangars 1 | |
Mechanics: Stagnant Organization reputation system 1 2 | |
Mechanics: Stagnant Location for contributors' names to be found in the PU 1 | |
Assets: Stagnant In-game monument to subscribers 1 | |
Mechanics: Completed G-safe mode 1 | |
Levels: Stagnant Deep sky objects 1 | |
Mechanics: Broken Character collaboration with Warhorse Studios 1 2 | |
Promo: Completed Web based Known Universe Map Official Stretch Goal | |
Mechanics: Stagnant Salvage mechanic Official Stretch Goal 1 2 | |
Mechanics: Stagnant Player generated missions 1 2 | |
Shop: Compromised Nothing in-game you can only buy with real money 1 2 3 | |
Mechanics: Stagnant Immersive in-game discovery of new alien race 1 | |
Mechanics: Stagnant Exploration profession 1 | |
Mechanics: Stagnant Dogfighting module will have repair/refuel carriers 1 2 | |
Mechanics: Stagnant Artifact hunting 1 | |
Mechanics: Stagnant Updated Scanning Software Official Stretch Goal 1 | |
Mechanics: Stagnant User generated content 1 | |
Promo: Stagnant Team reporting player driven events as in-fiction news 1 2 | |
Mechanics: Stagnant Ship-to-ship docking 1 2 3 | |
Mechanics: Stagnant Player run broadcasts 1 | |
Mechanics: Stagnant Player designed ships 1 | |
Mechanics: Stagnant Meta-AI economy 1 2 3 | |
Levels: Stagnant Unregulated border worlds 1 | |
Mechanics: Stagnant Player to player trading 1 | |
Mechanics: Stagnant Player or organization run medical facilities 1 | |
Mods: Not implemented Mission building tool (not on initial release) 1 | |
Mechanics: Stagnant Gravity zones 1 2 3 4 | |
Mechanics: Stagnant Decompression 1 2 3 4 5 | |
Mechanics: Stagnant Cyborg characters 1 2 | |
Mechanics: Stagnant Ship Trade-in and buying used ships 1 | |
Engine: In alpha Server authoritative 1 | |
Levels: In alpha Missions that span both space and ground 1 | |
NPCs: Stagnant Give orders to NPCs 1 2 | |
Assets: Stagnant Decals to decorate hull 1 2 | |
Levels: Stagnant Combined arms missions 1 | |
Assets: Stagnant Hadesian Artifact Official Stretch Goal 1 | |
Mechanics: Stagnant Dangerous deep space evniornments 1 | |
Mechanics: Stagnant Enhanced boarding options Kickstarter Stretch Goal 1 2 3 4 | |
Assets: Stagnant Squadron 42: Fully voice acted 1 2 | |
Mechanics: Stagnant Ship cleanliness and deterioration 1 2 3 | |
Mechanics: Stagnant Revive wounded or incapacitated players 1 | |
Mechanics: Stagnant Respawn button 1 | |
Mechanics: Completed Collision damage 1 | |
Levels: In alpha Asteroid rings 1 2 | |
Assets: Stagnant Titan Armor 1 2 3 | |
Assets: In alpha Medium Armor 1 2 | |
Assets: In alpha Light armor 1 2 | |
Mechanics: Stagnant Highlight camera 1 | |
NPCs: Stagnant Bribe NPCs 1 | |
Economy: Stagnant Trade tariffs 1 | |
Mechanics: Stagnant Taxes within Organizations 1 2 | |
Economy: Stagnant Landing fees 1 | |
Mechanics: Completed Detailed procedural ship destruction for large ships 1 | |
Mechanics: Stagnant Detailed navigation system 1 | |
Engine: Completed Procedural Generation R&D Team Official Stretch Goal 1 | |
Mechanics: Stagnant Dynamic population count 1 | |
Mechanics: In alpha Player Rating System 1 | |
Promo: Stagnant Observist Guide 1 2 3 | |
Mechanics: Broken In depth non-FTL communication 1 2 3 4 5 | |
NPCs: Stagnant Hireable NPCs 1 2 3 4 | |
Mechanics: Stagnant Character histories and ancestral trees 1 | |
Mechanics: Stagnant Character aging 1 2 | |
Engine: Broken Linux Support 1 2 | |
Shop: Stagnant Squadron 42: Mission disks 1 | |
NPCs: Stagnant NPC AI 1 2 3 | |
Mechanics: Stagnant Command and Control Center 1 2 3 | |
Mechanics: Stagnant Booby traps and trackers for cargo and their pirate countermeasures 1 2 | |
NPCs: Stagnant Alien AI 1 2 | |
Assets: In alpha Omni Role Combat Armor Official Stretch Goal 1 | |
Mechanics: Stagnant Organization infiltration 1 2 | |
Mechanics: Stagnant Mineral refinement 1 | |
Mechanics: Stagnant Group mining operations 1 | |
Mechanics: Stagnant Asteroid voxels 1 2 3 | |
Mechanics: Stagnant Shareable star map locations 1 | |
Role: Stagnant Salvage career path 1 | |
Role: Stagnant Reporter career path 1 | |
Role: Stagnant Repair & Refuelling career path 1 2 3 | |
Economy: Stagnant Player owned factories 1 | |
Role: Stagnant Pirate career path 1 | |
Role: In alpha Miner career path | |
Role: In alpha Freight hauling career path 1 | |
Role: Stagnant Explorer career path 1 2 | |
Mechanics: Stagnant Different types of cargo containers (volume) 1 2 | |
Mechanics: Stagnant Different types of cargo containers (tracking) 1 2 | |
Role: Stagnant Data transport career path | |
Role: Stagnant Commercial pilot career path | |
Role: In alpha Bounty hunting career path 1 2 3 | |
Mechanics: Stagnant Wreckage as a navigational hazard 1 | |
NPCs: Stagnant Varied NPC skills 1 2 | |
Engine: Completed Take advantage of multi-core processors 1 | |
Mechanics: In alpha Rentable ships 1 2 3 4 5 | |
Promo: Completed Players test the alpha version 1 | |
Mods: Stagnant Player designed outfits 1 | |
NPCs: Stagnant NPCs gain experience 1 | |
Mechanics: Stagnant Destroyed ships persist as derelicts and not despawn 1 | |
Mechanics: Stagnant Benefits for ejecting from a ship about to explode 1 | |
Mechanics: Stagnant Vote for in game politicians 1 | |
Mechanics: Completed Seemlessly fly from space to planet surface (not on initial release) 1 2 | |
Economy: Stagnant Player influenced politics 1 | |
Mechanics: Stagnant In-game voice communication 1 2 3 4 5 6 | |
Mechanics: In alpha Wreck exploration 1 2 | |
Mechanics: Stagnant EVA ship repair 1 | |
Mechanics: Stagnant Bounty hunting system or board 1 2 3 | |
Assets: Stagnant Explorer-class mobiGlas Rig Official Stretch Goal 1 2 | |
Mechanics: Stagnant Engine Tuning Kit Official Stretch Goal 1 | |
Mechanics: Stagnant Tractor beams 1 2 3 4 | |
NPCs: Stagnant Retired characters persist as NPCs 1 | |
Mechanics: In alpha Intelligent Flight Control System (IFCS) 1 2 | |
Mechanics: Stagnant Immersive transfer of cargo to ships hold 1 2 | |
Mechanics: Stagnant Elaborate matchmaking criteria 1 | |
Promo: Completed Bug tracking feedback system 1 2 | |
Mechanics: Stagnant Organization shared Assets 1 | |
NPCs: Stagnant NPCs prevent organization conflict in safe zones 1 | |
Mechanics: Stagnant Keep a failed boarders ship 1 | |
Mechanics: Stagnant Inertia on objects not anchored down 1 2 3 | |
Mechanics: Stagnant Beam weapons for larger ships 1 | |
Mechanics: Completed Unmanned turrets 1 | |
Mechanics: Stagnant Transporting NPCs 1 | |
Engine: Broken Support for Enhanced Subpixel Morphological Antialiasing (SMAA) 1 2 3 | |
Levels: In alpha Spaceports 1 2 | |
Mechanics: Stagnant Ships relay radar data to each other 1 | |
Mechanics: Stagnant Relay radar information to C&C Center 1 | |
Mechanics: Stagnant Player owned business 1 | |
Mechanics: Stagnant Parking smaller ships in the Idris 1 2 | |
Mechanics: Completed Manned turrets 1 2 | |
Assets: Stagnant Graphical updates after final release 1 2 | |
Levels: Not implemented Entire Alien areas mapped out (not on initial release) 1 | |
Mechanics: Stagnant Banu ports and stations for trading etc 1 | |
Levels: Stagnant Alien Spaceports 1 | |
Assets: Stagnant Added content after final release 1 | |
Mechanics: Stagnant Stock Market 1 | |
Mechanics: Stagnant Stellar cartography room Official Stretch Goal 1 | |
Assets: Stagnant Procedurally generated asteroid fields 1 | |
Mechanics: Stagnant Players won't always be able to run from combat 1 | |
Mechanics: Stagnant Organization bank accounts 1 | |
Mechanics: Stagnant Level restrictions masked by licences and real world barriers 1 2 | |
NPCs: Stagnant Immersive haggling with NPCs 1 | |
NPCs: Stagnant Immersive buying of ships 1 | |
Promo: Completed CIG will not ask Youtube to take down Star Citizen related videos 1 | |
Mechanics: In alpha 3D Starmap inside ships 1 2 | |
Mechanics: Stagnant Tell ships to drop cargo 1 | |
Mechanics: Completed Some ships have artificial gravity 1 2 3 4 | |
Mechanics: Stagnant Single player expansion: play as an alien 1 | |
Mechanics: In alpha Ship subsystem energy manipulation 1 2 3 | |
NPCs: Stagnant Request assistance from NPC ships 1 | |
NPCs: Stagnant Randomly generated personalities for NPCs 1 | |
Mechanics: Stagnant Playing as another alien race 1 2 | |
Mechanics: In alpha Job or Contract System 1 | |
NPCs: Stagnant Highly interactive NPCs 1 2 | |
Mechanics: Stagnant Character ratings factored into mission system 1 | |
Assets: Stagnant Squadron 42: short funerals for fallen wingmen 1 | |
Mechanics: Stagnant Shuttles for larger ships to interact with stations and planets 1 2 | |
Mechanics: Stagnant Short range voice communication and ship hailing 1 2 3 4 | |
Mechanics: Stagnant Dangerous and dynamic Jump Points 1 2 3 4 5 | |
Mechanics: Stagnant Stealth takedowns 1 2 3 4 | |
Mechanics: Stagnant Ground Stealth 1 2 | |
Promo: Stagnant Ship specific Manuals | |
NPCs: Stagnant Vanduul in persistant universe | |
Promo: Compromised RSI Museum Kickstarter Stretch Goal 1 2 3 | |
Promo: Completed Revamp of RSI front page 1 | |
Promo: Completed Retaliator Commercial Official Stretch Goal 1 | |
Levels: Completed Planet day/night cycle 1 2 3 | |
Mechanics: Stagnant Manned Maneuvering Unit 1 2 | |
Assets: Completed Laser pistols Official Stretch Goal 1 | |
Mechanics: Completed G-Force effects and safety systems 1 | |
Engine: Completed Enhanced Alpha (Regional Servers) Official Stretch Goal 1 | |
Engine: Completed Double precision for CryEngine 1 | |
Mechanics: Completed Dogfighting module - Game Mode 1 | |
Promo: Completed Dogfighting manual 1 | |
Mechanics: In alpha Multicrew 1 2 3 4 5 | |
Assets: Completed Celebrity voice-acting 1 | |
Assets: Completed More weapons available when Arena Commander comes available 1 | |
Mechanics: Stagnant Co-Op in Arena Commander when bigger ships are added 1 | |
Mechanics: Broken Chat shared between Hangar and transfer to Arena Commander 1 | |
Levels: Completed Arena Commander starts as 20 cubic kilometers 1 | |
NPCs: Stagnant Hired NPCs can man your ship 1 2 3 | |
NPCs: Stagnant Hired NPCs can fly in your wing 1 2 | |
Engine: Completed Arena Commander to use multiplayer backend 1 | |
Engine: Broken Angle penetration damage 1 | |
Mechanics: In alpha Realistic visual ship damage 1 2 3 4 5 6 7 | |
Mechanics: Stagnant Realistic damage model 1 2 3 4 5 6 7 8 | |
Mechanics: Stagnant Radar shadow a feature of detecting and identifying other ships 1 | |
Mechanics: Stagnant PvP slider taken into matchmaking criteria 1 2 3 4 | |
Mechanics: Completed Planetside module (ArcCorp) is next after Dogfighting module 1 2 3 4 | |
Mechanics: Completed Edit loadout between Arena Commander matches 1 2 | |
Promo: In alpha CIG is 100% focused on Star Citizen and will not start any other projects 1 2 | |
Levels: Stagnant Squadron 42: Enhanced Mission Design Official Stretch Goal 1 | |
Levels: Stagnant UDS-2943-01-22 System Official Stretch Goal 1 | |
Levels: Stagnant Tanga System Official Stretch Goal 1 | |
Levels: Stagnant Tamsa System Official Stretch Goal 1 | |
Levels: Stagnant Oretani System Official Stretch Goal 1 | |
Levels: Stagnant Kabal System Official Stretch Goal 1 | |
Levels: Stagnant Cano System Official Stretch Goal 1 | |
Engine: Broken Support for AMD's Mantle API 1 2 | |
Promo: In alpha Be the Best Damn Space Sim Ever (BDSSE) 1 2 | |
Mechanics: Stagnant Enhanced Capital Ship Systems (Multiple Players required for operation) 1 | |
NPCs: Stagnant Customizable NPC crew 1 | |
Promo: Completed Move Wingman out of the basement. (Move Austin team to larger office) Official Stretch Goal 1 2 | |
Mechanics: Stagnant Ship upgrade package containing an engine modifier Kickstarter Stretch Goal 1 2 | |
Promo: Stagnant Jane’s Fighting Ships style manual Official Stretch Goal 1 | |
Mechanics: Broken Hull breaches 1 2 3 4 | |
Promo: Stagnant 42-page Upgrade Handbook (pdf) Official Stretch Goal 1 | |
Levels: Stagnant Fourth landout option on Earth Official Stretch Goal 1 | |
Promo: Broken Behind the Scenes of Star Citizen (Professional feature length documentary) Official Stretch Goal 1 | |
Assets: Stagnant Tiber system Official Stretch Goal 1 | |
Engine: In alpha Accurate physics system 1 2 3 4 | |
Levels: Stagnant Tyrol System Official Stretch Goal 1 | |
Levels: Stagnant Tal System Official Stretch Goal 1 | |
Levels: Stagnant Orion System Official Stretch Goal 1 | |
Levels: Stagnant Odin System Official Stretch Goal 1 | |
Levels: Stagnant Kellog System Official Stretch Goal 1 | |
Levels: Stagnant Goss System Official Stretch Goal 1 | |
Levels: Stagnant Geddon System Official Stretch Goal 1 | |
Levels: Stagnant Ellis System Official Stretch Goal 1 | |
Levels: Stagnant Chronos System Official Stretch Goal 1 | |
Levels: Stagnant Cathcart System Official Stretch Goal 1 | |
MoCap: Completed Squadron 42: Capture faces for characters Official Stretch Goal 1 | |
Assets: In alpha Female player character 1 2 3 4 | |
MoCap: Completed Capture Backers faces for ingame characters Official Stretch Goal 1 2 3 4 5 6 7 | |
MoCap: Completed Build motion capture studio Official Stretch Goal 1 2 | |
Mechanics: Stagnant Invite other players to Hangar 1 | |
Economy: Broken Cap on purchase of in game currency 1 2 3 | |
Levels: Stagnant Third landout option on Earth (Shanghai) Official Stretch Goal 1 2 | |
Levels: Stagnant Second landout option on Earth (Moscow) Official Stretch Goal 1 2 | |
Levels: Stagnant First landout option on Earth (New York) Official Stretch Goal 1 2 3 | |
Promo: Stagnant Shroud of the Avatar Crossbow Official Stretch Goal 1 2 | |
Assets: Stagnant Exclusive Record Breaker ship skin | |
MoCap: In alpha Real-time facial motion capture for ingame avatar animation (Live Driver/FaceOverIP) 1 2 3 4 | |
Assets: Stagnant Kr’Thak (Alien Race) Kickstarter Stretch Goal 1 | |
Promo: Completed Never relinquish full creative control 1 2 | |
NPCs: Stagnant Asset inheritance 1 | |
Promo: Completed Wingman's Hangar (webcasts) Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Hibernation Mode Official Stretch Goal 1 2 | |
Shop: Stagnant Star Citizen novella written by Dave Haddock 1 | |
Shop: Stagnant Spaceship shaped USB stick 1 | |
Promo: Broken Online or Offline play 1 | |
Promo: Compromised No Subscriptions 1 | |
Promo: Broken No Pay to Win 1 2 3 4 5 | |
Mods: Broken Modable multiplayer 1 | |
Shop: Completed Full color map of the game universe 1 | |
Mods: Broken Engineering manual for modders (Hardback) 1 | |
Engine: Broken Drop in co-op play 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (Hardback) 1 | |
Shop: Stagnant 42 page book “The Making of Star Citizen” (digital) 1 | |
Shop: Stagnant 42 page book “Squadron 42 Manual” (Hardback) 1 | |
Promo: Completed No publisher 1 | |
Promo: Stagnant Build the game backers are dreaming of 1 | |
Mechanics: Stagnant Increased ship customization 1 2 | |
Mechanics: Stagnant Squadron 42: 50 Missions Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Additional base type: Alien derelict Kickstarter Stretch Goal 1 2 | |
Mechanics: Stagnant Vanduul trading post Kickstarter Stretch Goal 1 2 | |
Mods: Stagnant Professional mod tools provided free Kickstarter Stretch Goal 1 2 3 4 | |
Levels: In alpha Additional base type: Smuggler's asteroid Kickstarter Stretch Goal 1 2 | |
Promo: Completed Start with additional credits Kickstarter Stretch Goal | |
Mechanics: Stagnant Drag other players 1 2 3 | |
Mechanics: Completed Using inertia for flight rather than burning fuel all the time 1 2 3 | |
Mechanics: Stagnant Tablet companion application Kickstarter Stretch Goal 1 2 3 4 5 | |
Mechanics: Broken Star Citizens will receive access to the Star Citizen universe for online persistent play (30 months) Kickstarter Stretch Goal 1 | |
Levels: Stagnant Squadron 42: Mission disk "Behind Enemy Lines" available for free to all backers upon release Kickstarter Stretch Goal 1 | |
Assets: Stagnant Squadron 42: Celebrity voice-acting Kickstarter Stretch Goal 1 | |
Mechanics: Broken Squadron 42: accesss to campaign in 18 months Kickstarter Stretch Goal 1 | |
Promo: Completed Regular community updates Kickstarter Stretch Goal | |
MoCap: Completed Professional motion capture shoot 1 2 | |
Economy: Stagnant In-depth economy 1 2 3 | |
Assets: Stagnant Full orchestral music sound track Kickstarter Stretch Goal 1 | |
Mechanics: Stagnant Fly from space to planet as a cinematic 1 2 3 | |
Levels: Stagnant Exclusive star system for pre-launch backers Official Stretch Goal | |
Assets: Stagnant Cockpit decorations - bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters Kickstarter Stretch Goal 1 2 | |
Assets: Stagnant Build professional sound studio Official Stretch Goal 1 2 | |
Mechanics: Completed 6 Degrees of Freedom 1 | |
Levels: Broken 100 Star Systems to explore on launch Kickstarter Stretch Goal 1 2 3 4 5 | |
Economy: In alpha Trade 1 2 3 | |
Economy: Stagnant Supply and Demand 1 | |
Mechanics: Stagnant Private real estate 1 2 3 | |
Economy: Completed Only one ingame currency 1 | |
Mechanics: Stagnant Individual ship components damage states 1 2 3 4 5 | |
Economy: Stagnant Crafting 1 2 | |
Mechanics: Stagnant Capture derelict bases 1 2 | |
Mechanics: Stagnant Capture bigger ships 1 2 | |
Mechanics: Stagnant Capture asteroid bases 1 | |
Promo: Completed Monthly Town Hall Q&A with Chris Roberts Kickstarter Stretch Goal | |
Engine: Broken Player hosted private servers 1 2 3 4 5 6 7 | |
Promo: Broken LifeTime Insurance (LTI) limited to kickstarter backers 1 2 3 4 | |
Mechanics: In alpha Life support 1 | |
Mechanics: Stagnant Exploration 1 2 | |
Assets: Stagnant Cruiser ship class Kickstarter Stretch Goal | |
Assets: Stagnant Class I Repair Bot Kickstarter Stretch Goal 1 2 3 4 | |
Promo: Broken More funds will ensure delivery of functionality sooner rather than later 1 2 3 4 |